
- #Sleeping dogs definitive edition low fps 1080p#
- #Sleeping dogs definitive edition low fps Ps4#
- #Sleeping dogs definitive edition low fps Pc#
- #Sleeping dogs definitive edition low fps ps3#
- #Sleeping dogs definitive edition low fps free#
Sleeping Dogs PC: Original vs Definitive Comparison
#Sleeping dogs definitive edition low fps Pc#
This Digital Foundry's video comparing the 2 versions on PC shows better what you lose and what you gain: Note: I'm not sure the GTX 780 Ti Digital Foundry used was overclocked, but since it wasn't mentioned in the article and they always mention when it is, I assumed it wasn't. Again, optimisation plays a large part here. It's also important to take notice that if the GTX 780 Ti can only reach 50fps and it's only approximately 5% less powerful than a GTX 970, you would need to have either of them overclocked or have a GTX 980 to be able to achieve That's a lot to ask for the new version of a game released in 2012 with only some minor improvements. More optimisation would have helped a lot here. Point being that the improvements don't justify the performance loss. Even so, you do get an arguably slightly better looking PC version with the Definitive Edition, but you also take a massive hit to performance.Ĭonsidering you go from 75fps to 50fps, that's 33% (1/3) less performance, and from what I have seen, the Definitive Edition doesn't look 33% better than the original. It's worth mentioning that you lose a lot of lighting quality and a lot of billboards and adverts are missing, redesigned or without proper "bloom" effect in the Definitive Edition, which diminishes the impact of the game's atmosphere and tone.
#Sleeping dogs definitive edition low fps Ps4#
Source: Face-Off: Sleeping Dogs: Definitive Edition - PC, Xbox One and PS4 versions compared with the 2012 original.
#Sleeping dogs definitive edition low fps free#
But it's fair to say, for most developers, much of this falls into the territory of a courtesy, free post-release patch." Edits to character model designs, upped object density and new city atmospherics are welcome. But are its extra touches worth the extra money for owners of the original PC release? While the broadened draw distances are a major plus, we'd argue many other tweaks are simply too subtle to justify another expense. "The end result is that only the new PC version lives up to its Definitive Edition moniker. The Definitive Edition, meanwhile, running with its added fog effect and improved draw distances, gets us an average of 50.1fps in the very same maxed out tour of the city." Surprisingly, the vanilla version gets us an average of 75.1fps during its benchmark, with all settings set to maximum, and v-sync disengaged to unlock the engine frame-rate.

On our Core i7 3770k PC, equipped with a GTX 780 Ti and 16GB of RAM, we're left with lower metrics after the upgrade.
#Sleeping dogs definitive edition low fps 1080p#
"The PC edition shows a change in 1080p performance too. To put only 2 excerpts from Digital Foundry's Face-Off: Neither PS4 nor Xbox One deliver the perfect playthrough - but if you can turn a blind eye to its performance lurches, there's still plenty to enjoy here.I will try to explain it more clearly, sorry in advance if it gets too long. On top of the ramp up in city detail, the Definitive Edition's inclusion of DLC missions, such as Nightmare in North Point, bolster the package's overall value.

#Sleeping dogs definitive edition low fps ps3#
But it's fair to say, for most developers, much of this falls into the territory of a courtesy, free post-release patch.īe that as it may, for those arriving from the heavily stunted Xbox 360 and PS3 versions to this new release, it's a whole new world. The end result is that only the new PC version lives up to its Definitive Edition moniker. But between the Sony and Microsoft releases, PS4's main advantage is undeniably on the performance front Xbox One hitting the bottom end of the 20-30fps band during our tests, while segments of play unfold at 25fps at its worst on PS4. And with visible tearing creeping in too, the current-gen console experience doesn't feel quite as definitive as we'd hoped.Ĭompared to PC, the only visible console-side sacrifices are the lower-grade ambient occlusion - appearing faintly more intrusive on Xbox One - and a more prominent depth of field effect. The only snag is that, in aspiring to the PC's top-end visual standard, the struggling 20-30fps performance is a high price to pay for this luxury. On balance, United Front Games succeeds in creating the ultimate edition of its open-world crime drama, giving PS4 and Xbox One owners the most eye-catching console release so far.
